Adding audio to your applications can take on many forms. This could be a sound-effect for a game, audio that is played on demand, or in the form of a podcast or audiobook.
The iOS framework includes support for playing variety of common media types, so that you can easily integrate audio, video and images into your applications. You can play audio or video from media files stored in your application’s resources (raw resources), from standalone files in the filesystem, or from a data stream arriving over a network connection.
Setting Your App Up for Audio
The AVAudioPlayer is used to playback audio data from either memory or a file. Apple recommends using this class to play audio in your app unless you are doing network streaming or require low latency audio I/O.
You can use the AVAudioPlayer to do the following:
- Play sounds of any duration with optional looping.
- Play multiple sounds at the same time with optional synchronization.
- Control volume, playback rate and stereo positioning for each sounds playing.
- Support features such as fast forward or rewind.
- Obtain playback level metering data.
AVAudioPlayer supports sounds in any audio format provided by iOS, tvOS and OS X such as .aif, .wav or .mp3.
Starting and Stopping Audio
Here is the link to the AudioManager class that is used in this video – https://dl.dropboxusercontent.com/u/13327672/295%20files/AudioManager.cs